How can fishermen easily collect data about their daily catch using a mobile app?
We designed an easy-to-use mobile app that made the collection of fishing data much more accurate and effective.
Product: Mobile App
Client: GeoSapiens / Petrobras
Year: 2021
My role: UX Research, Wireframing, Information Architecture
ProPesq is an app made by GeoSapiens to meet Petrobras' demand for more comprehensive statistical data on artisanal fishing along the Brazilian coast.
Monitoring artisanal fishing relies on in-person visits by monitors to fishing spots and individual interviews with fishermen. For that reason, their collection reach is limited, as there are areas that monitors find difficult to access.
Create a tool that allows the fishermen to directly input data themselves to optimize monitoring, data collection and research, driving innovation and the prevention of environmental impacts.
We conducted a kick-off workshop with the clients to gather the information they already had and to better understand their expectations for the project.
We used some tools from the Lean Inception method and conducted a brief brainstorming session to determine the must-have features for the MVP, according to the clients.
Additionally, we analyzed the interface of the app used by monitors to input data, to gain insight into the type of information that would be important for fishermen to fill out on the app.
These first steps were important for us to analyze all the information available to start our research hypothesis.
Based on the first information gathered, I constructed a CSD Matrix to identify gaps in our knowledge, so we could be more assertive in our user research.
We also used the information provided by the client to make the proto-personas, which led us to map the main characteristics of the users, including their behaviors and needs.
That was important for us to recruit the right people for interviewing.
After conducting user research, we compiled the results and identified some key findings about artisanal fishermen:
Prioritizing features
From the findings, we brainstormed solutions with stakeholders using "Point of View" statements combined with "How might we?" questions.
We prioritized including features in the app that directly benefit fishermen, such as fishing reports and catch income tracking.
Prioritized ideas
With the main features prioritized, we created the navigation flows summarizing the main tasks, content and features each section would need.
This exercise was important for us to define and establish a starting point for wireframing.
I designed it to make the information filling more ludic and understandable.
Visual association with the type of information being filled in to make it clearer (in this case, I've put a background simulating the ocean, for the distance and depth information filling).
Bigger buttons and icons helping the user to identify the information being filled in.
Mid-fidelity wireframes were used to conduct in-person usability tests with the fishermen. The tests focused on evaluating the acceptance, ease of use and understanding of the fishing registration formulary flow.
The results revealed the need for effective onboarding, training and monitor’s support to address users' initial hesitation with the new product. Despite this, fishermen were generally comfortable using the app and only minor changes were needed to the prototype.
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